ChocoElBanana
New member
- Joined
- Feb 8, 2024
- Messages
- 4
I would like to suggest a PARTY system that's somewhat similar but also has some differences with the current guild system. Servers where there are a lot of people but afraid to join another guild because it would throw away their base is understandable. Right now the Guild system although already great has some very limiting factors especially with the base building limitation. Hopefully the party system will be able to advert some of this issue. Hopefully the party system will be able to advert some of this issue but allows player to still join up with others without sacrificing their base. So what's the difference between the party and guild system that I hope they'll add?
DIFFERENCES to the current guild system:
SIMILARITIES to the current guild system.
DIFFERENCES to the current guild system:
- Allow players even on different guilds to team up without destroying their own built bases.
- Experience from base workers will only be from each player's own guild base and not shared with party members.
- Party team mates cannot fast travel to bases if they're not a member of the guild that owns that base.
- Party team mates cannot access or use non-guild base structures(chest, weapon craft table, Palbox, etc.) if they're not a member of the guild that owns those structures.
- Party team mates cannot build on base areas if they're not a member of the guild that owns that base.
SIMILARITIES to the current guild system.
- Players on the same party can see each other on the map (hopefully indicated by a different color from guild members).
- Experience share gain when capturing or defeating wild pals in dungeons and towers will still be the same as the guild system.