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Palworld Server Multiplier - Damage, health and stamina Settings

palworld

Administrator
Staff member
Joined
Jan 19, 2024
Messages
151
You can customize your server paying settings.

Here is the full list of the Palworld Server settings:

View attachment 82
Code:
ExpRate=1.000000,
PalCaptureRate=1.000000,
PalSpawnNumRate=1.000000,
PalDamageRateAttack=1.000000,
PalDamageRateDefense=1.000000,
PlayerDamageRateAttack=1.000000,
PlayerDamageRateDefense=1.000000,
PlayerStomachDecreaceRate=1.000000,
PlayerStaminaDecreaceRate=1.000000,
PlayerAutoHPRegeneRate=1.000000,
PlayerAutoHpRegeneRateInSleep=1.000000,
PalStomachDecreaceRate=1.000000,
PalStaminaDecreaceRate=1.000000,
PalAutoHPRegeneRate=1.000000,
PalAutoHpRegeneRateInSleep=1.000000,
BuildObjectDamageRate=1.000000,
BuildObjectDeteriorationDamageRate=1.000000,
CollectionDropRate=1.000000,
CollectionObjectHpRate=1.000000,
CollectionObjectRespawnSpeedRate=1.000000,
EnemyDropItemRate=1.000000,
I will explain every setting in detail.

Every settings default value is 1.000000. It means your rate is 1.

The rate at which players gain experience. The value set in this option is a multiplier, so setting this to 2.5, for example, will be 2.5 times faster than the normal experience gain rate.
Code:
ExpRate=1.000000,

Capture Power in Palworld denotes the ease with which you can catch a wild Pal. If you’ve got a high Capture Power, it means you can capture Pals more easily.
Code:
PalCaptureRate=1.000000,

How frequently new Pals spawn in the world. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as often as the normal rate.
Code:
PalSpawnNumRate=1.000000,

How much damage Pals deal. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as strong as the normal rate.
Code:
PalDamageRateAttack=1.000000,

How much damage Pals take. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as resistant as the normal rate.
Code:
PalDamageRateDefense=1.000000,

How much damage players deal. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as strong as the normal rate.
Code:
PlayerDamageRateAttack=1.000000,

How much damage players take. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as resistant as the normal rate.
Code:
PlayerDamageRateDefense=1.000000,

The rate that players lose hunger saturation. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as fast to decrease hunger saturation as the normal rate.
Code:
PlayerStomachDecreaceRate=1.000000,

The rate that players lose stamina during exertion. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as fast to decrease stamina as the normal rate.
Code:
PlayerStaminaDecreaceRate=1.000000,

How quickly a player’s HP will be automatically restored when they are hurt. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as quick as the normal rate.
Code:
PlayerAutoHPRegeneRate=1.000000,

How quickly a player’s HP will be automatically restored while sleeping when they are hurt. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as fast as the normal rate.
Code:
PlayerAutoHpRegeneRateInSleep=1.000000,

The rate that Pals lose hunger saturation. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as fast to decrease saturation as the normal rate.
Code:
PalStomachDecreaceRate=1.000000,

The rate that Pals lose stamina during exertion. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as fast to decrease stamina as the normal rate.
Code:
PalStaminaDecreaceRate=1.000000,

How quickly a Pal’s HP will be automatically restored when they are hurt. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as quick as the normal rate.
Code:
PalAutoHPRegeneRate=1.000000,

How quickly a Pal’s HP will be automatically restored while sleeping when they are hurt. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as fast as the normal rate.
Code:
PalAutoHpRegeneRateInSleep=1.000000,

How much damage an object takes when hit. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as much as the normal rate.
Code:
BuildObjectDamageRate=1.000000,

This determines how much damage built objects will take over time naturally. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as much as the normal rate.
Code:
BuildObjectDeteriorationDamageRate=1.000000,

The rate at which dropped items are collected. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as fast as the normal rate.
Code:
CollectionDropRate=1.000000,

How much HP collectable/breakable items in the world have. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as much as the normal amount.
Code:
CollectionObjectHpRate=1.000000,

How quickly items in the world like trees, rock, sticks, etc. respawn. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as fast as the normal rate.
Code:
CollectionObjectRespawnSpeedRate=1.000000,

Sets how often enemies will drop items. The value set in this option is a multiplier, so setting this to 2, for example, will be twice as often as the normal rate.
Code:
EnemyDropItemRate=1.000000,- - -

 
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